The balance between cranking and shooting is set really well, so I never felt like I was idle, but I never felt like I was unfairly out of ammo. Must go back and try to get to the boss. So cute to have some real life stars. Sorry also for your loss <3
Viewing post in Koko & Kebi - Crank Harrier jam comments
Thank you! 😻 That was the idea!
- Original Space Harrier had huge numbers of enemies but also infinite amount of shoots
- PlayDate performs bad with Lua code when there is a lot on the screen, so I wasn’t able to go with approach “throw as much as you can at the player”
- Less enemies means idle time
- I wanted use the crank
- So why not use idle time, to use the crank :D
Im so glad that it went well and you enjoyed it!