Thanks for the feedback. The wall break animation also gets played when you miss the timing, cause I thought it looked better than simply removing the object from the scene. You don't get a slow down when you do the obstacle correctly. If you were at a rather high score though it could be that the enemy's speed wasn't quite zero but just really low when the character got to the next obstacle. Whatever it was, would have probably been better if we made a different animation for when the player misses the timing on a wall.