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(+1)

Thanks for the feedback. The wall break animation also gets played when you miss the timing, cause I thought it looked better than simply removing the object from the scene. You don't get a slow down when you do the obstacle correctly. If you were at a rather high score though it could be that the enemy's speed wasn't quite zero but just really low when the character got to the next obstacle. Whatever it was, would have probably been better if we made a different animation for when the player misses the timing on a wall.

(+1)

Hey! I tried to reproduce what I meant on my last comment.


The gif is the same loop twice, where the second loop is slowed down at the end. The last tree is cleared (it doesn't disappear) but I still get eaten.

You are right, I think it's more that the monster is still gaining distance on the player by the time they reach the next obstacle (it was just not that noticeable, I thought I was out of danger).
I don't really play this type of games much, so I don't know if that is intended, but it did feel a little unfair that I still got eaten even after clearing the last obstacle.
My suggestion would be to get the monster to reach its final distance from the player before they get to the next obstacle.
Also, maybe add a stumble animation to the bear when hitting something to make it more believable that it is the bear slowing down and not the enemy just moving to the right.

Anyway, nice job! It's one of my favorites from this jam.