Ah, I think I got it. If I use the inline comment in an "extend" statement, it fails to register the if. It only works on non-extend dialogue rows. Will support for extend lines be added to the plugin or should I just make sure to always use it on one-liners?
Yeah, I can give and example. And no, the if is on one line, but I'm splitting the character's lines to different lines, so that the player will have to press a key for the rest of it to print out.
player "Well, well..."
extend " If it isn't the consequences of {if _act==True}my{else}your{/else} actions."
The one above would throw an error, but the one below would be fine.
player "Well, well... If it isn't the consequences of {if _act==True}my{else}your{/else} actions."