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Hmm, can you clarify with an example? Are you splitting up the if/else across the extend line? 

Yeah, I can give and example. And no, the if is on one line, but I'm splitting the character's lines to different lines, so that the player will have to press a key for the rest of it to print out.

player "Well, well..."
extend " If it isn't the consequences of {if _act==True}my{else}your{/else} actions."

The one above would throw an error, but the one below would be fine.

player "Well, well... If it isn't the consequences of {if _act==True}my{else}your{/else} actions."

(+1)

Thanks! I'm looking into it, but unfortunately it doesn't look like it'll be a simple fix. In the meantime, not having inline conditions in an `extend` line seems to be the way to go. I'll reply to you if I figure out a solution!