Fascinating. I assumed Quest 3 would get full backwards compatibility with anything that launches correctly in Quest 2. Maybe I have to upgrade the Oculus Integration package. I think I'm going to have to bite the bullet and try to switch to OpenXR, but I'm just afraid that's going to break all kinds of things I don't know how to fix. Thanks for the report, and sorry you didn't get to play it. I have a video of the full gameplay, and you can activate the flat-screen emulator by pressing ENTER, and you can skip the Calibrate Height block by pressing /