any updates on passthrough for quest 3?
Viewing post in passthrough support for quest2
Getting close. The image masking is working well. But I'm currently running into an annoying Unreal Engine bug where translucent materials aren't properly writing their alpha values to the frame buffer. Update should be ready when/if I'm able to fix this issue, hopefully by early next week, but this is a tricky bug that requires tracking down and modifying the engine rendering code.