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HereSphere VR Video Player (Meta Quest)

VR video player with immersion-enhancing algorithms, streaming, and media library features · By HereSphere

passthrough support for quest2

A topic by bashturtle created Jun 11, 2023 Views: 4,690 Replies: 17
Viewing posts 1 to 10
(+1)

hi,

there have been many requests for this before, 

i was hoping to ask that how long it will take for passthrough for quest 2 heresphere to actually work 

it is getting too late..... 

will request some update,

thanks

Developer

Sorry, it's still taking a while to update to UE5 and OpenXR, which is needed for passthrough. Lots of the code is being rewritten. I don't really have an ETA yet.

Also waiting for passthrough support! Thanks!

Hello! One more ask here! Thanks for the amazing work!

I have bought via itch and am planning to re-buy via oculus store when Passthrough is added (but not before). This is a critical feature, imo.

Add me to the list of people who are impatiently but respectfully waiting for PT

Developer(+2)

Passthrough should be ready in 1-2 weeks.

Thanks

any updates on passthrough for quest 3?

Developer(+3)

Getting close. The image masking is working well. But I'm currently running into an annoying Unreal Engine bug where translucent materials aren't properly writing their alpha values to the frame buffer. Update should be ready when/if I'm able to fix this issue, hopefully by early next week, but this is a tricky bug that requires tracking down and modifying the engine rendering code.

thanks for the update, looking forward to it!

Thanks for the update! Will the passthrough feature be compatible with Index headsets or will it only be available for Quest headsets? Thanks again

Developer

Current update is just for Quest standalone devices. I plan on adding support for other headsets in the future.

Thanks for the update! Just curious, any idea on a timeframe for when passthrough support might get added for other headsets?

Awesome work with the passthrough!


Is it possible to have a third masking option using distance? You do distance estimation already but this would be distance estimation at every pixel and then masking based that. Maybe too CPU intensive?

Developer

Sorry, it's not possible in realtime.

Darn :(

(1 edit)

Im using Virtual Desktop to use my Quest 3 with my PC, is it still possible to use passthrough with the steam version but using the quest 3?

Edit:

Is it also possible to filter interactive videos in folders? or create heatmaps? im using the steam version