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(+3)

Getting close. The image masking is working well. But I'm currently running into an annoying Unreal Engine bug where translucent materials aren't properly writing their alpha values to the frame buffer. Update should be ready when/if I'm able to fix this issue, hopefully by early next week, but this is a tricky bug that requires tracking down and modifying the engine rendering code.

thanks for the update, looking forward to it!

Thanks for the update! Will the passthrough feature be compatible with Index headsets or will it only be available for Quest headsets? Thanks again

Current update is just for Quest standalone devices. I plan on adding support for other headsets in the future.

Thanks for the update! Just curious, any idea on a timeframe for when passthrough support might get added for other headsets?