Notes from gameplay:
- Ooh, menu music is very spooky and exciting
- Font choice could be better, feels like a document versus game text
- Confusing way to select start game
- In-game music seems a bit more confused. We've got cool guitar jamming and then carnival music for popups. Digging the guitar music
- I like the pumpkin head guy, he's cute! His movement animations are fun
- The overall art style lacks some cohesion with different textures used (flat versus textured surfaces)
- Froze after reading instructions
- Nice job making a range of control inputs (keyboard + controller)
- Having a bit of trouble navigating around objects, collision feels wonky
- Trying to breathe fire made the game freeze
- Trying build which is linked
- Can't figure out how to close info popup
- What do the icons on the bottom mean? Edit: oh they are buttons I can click instead of keys
- I breathed fire to open the coffin once I had the key (couldn't figure out how else to use it), is that intended?
- How do I see how many secrets I've collected?
- What are seeds? I walked over a bug and lost one
- I blew up a coffin, a skeleton came out and when I walked over it I lost 8 of my lives. Then I got seeds and another life - do seeds cycle into another life? Maybe overflow is dropping back to 1 life?
- Ooh, found another level with a pile of money
- Love the business suit line, made me laugh
- Some typos in text, such as "non" of your business instead of "none"
- I like all the directions for what to do!
- Oh no, I got killed by a bonespear - would be nice to skip the text the next time around
- Nice job showing the bone spear arcs for dodging
- I like the small narrative you've got going, virtues made Pumpkin'ead nice!
- Ohhhh jump lets me slide through obsctacles!
- Ghost on dying is cute
- Kinda meh about the text on the Goatish Ghost level. Also seems to be missing text "Come here, I want" and then cuts off with some white at the bottom, maybe accidental carriage return?
- Ghost hitbox is odd, need to be right on top of her to hit her it feels
- Seeds go into negative numbers, as do lives.
- Ghost spawns move too fast and fireball doesn't seem to kill them. I also don't seem to have a health bar. This level is too hard for me, sorry! Edit: using arrow keys made it WAY easier for control bar for fireball, didn't see that mentioned as a control scheme
- Text cut off again after beating ghost: "These virtues are" then cut off
- Zombie level!I like how every level has a different challenge to beat.
- Collision makes zombie chase quite tricky, keep getting stopped on objects
- Somehow I died from zombie before he even reached me, when heading downwards in one of the tree stretches
- Collision issues slowing/stopping character is making this level too hard to beat, calling it quits here
Overall, I think this was a great jam effort! The art style could be improved and there are obvious collision issues, but I think you did an excellent job setting up a little narrative with clear goals and cohesive story about a cemetary adventure. I think your biggest success here was VISUALLY TELEGRAPHING OBJECTIVES - the locks on the coffins with floating keys made is instantly clear what to do and when you added a second and third lock, it was obvious you needed more keys. Great job there, that's a core design skill which you nailed. Well done!