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(+1)

Notes from gameplay: 

- Ooh, menu music is very spooky and exciting

- Font choice could be better, feels like a document versus game text

- Confusing way to select start game

- In-game music seems a bit more confused. We've got cool guitar jamming and then carnival music for popups. Digging the guitar music

- I like the pumpkin head guy, he's cute! His movement animations are fun

- The overall art style lacks some cohesion with different textures used (flat versus textured surfaces)

- Froze after reading instructions

- Nice job making a range of control inputs (keyboard + controller)

- Having a bit of trouble navigating around objects, collision feels wonky

- Trying to breathe fire made the game freeze

- Trying build which is linked

- Can't figure out how to close info popup

- What do the icons on the bottom mean? Edit: oh they are buttons I can click instead of keys

- I breathed fire to open the coffin once I had the key (couldn't figure out how else to use it), is that intended?

- How do I see how many secrets I've collected?

- What are seeds? I walked over a bug and lost one

- I blew up a coffin, a skeleton came out and when I walked over it I lost 8 of my lives. Then I got seeds and another life - do seeds cycle into another life? Maybe overflow is dropping back to 1 life?

- Ooh, found another level with a pile of money

- Love the business suit line, made me laugh

- Some typos in text, such as "non" of your business instead of "none"

- I like all the directions for what to do!

- Oh no, I got killed by a bonespear - would be nice to skip the text the next time around

- Nice job showing the bone spear arcs for dodging

- I like the small narrative you've got going, virtues made Pumpkin'ead nice!

- Ohhhh jump lets me slide through obsctacles!

- Ghost on dying is cute

- Kinda meh about the text on the Goatish Ghost level. Also seems to be missing text "Come here, I want" and then cuts off with some white at the bottom, maybe accidental carriage return?

- Ghost hitbox is odd, need to be right on top of her to hit her it feels

- Seeds go into negative numbers, as do lives.

- Ghost spawns move too fast and fireball doesn't seem to kill them. I also don't seem to have a health bar. This level is too hard for me, sorry! Edit: using arrow keys made it WAY easier for control bar for fireball, didn't see that mentioned as a control scheme

- Text cut off again after beating ghost: "These virtues are" then cut off

- Zombie level!I like how every level has a different challenge to beat.

- Collision makes zombie chase quite tricky, keep getting stopped on objects

- Somehow I died from zombie before he even reached me, when heading downwards in one of the tree stretches

- Collision issues slowing/stopping character is making this level too hard to beat, calling it quits here

Overall, I think this was a great jam effort! The art style could be improved and there are obvious collision issues, but I think you did an excellent job setting up a little narrative with clear goals and cohesive story about a cemetary adventure. I think your biggest success here was VISUALLY TELEGRAPHING OBJECTIVES - the locks on the coffins with floating keys made is instantly clear what to do and when you added a second and third lock, it was obvious you needed more keys. Great job there, that's a core design skill which you nailed. Well done!

(+1)

You pointed out some rough edges I've missed so many thanks!

How do I see how many secrets I've collected? They're level by level so it's always either 1 or 0.

What are seeds? Hit points. I walked over a bug and lost one - I've yet to animate that.

Do seeds cycle into another life? Yep.

Froze after reading instructions, Trying to breathe fire made the game freeze - Turns out it's of my optimisation scripts that deletes empty parent objects that was still trying to find deleted objects.

Can't figure out how to close info popup - There's a jump button (space) and a confirm button (enter) touchscreen doesn't have this same issue.