Bar the subscription based direct debit microtransactions XD
Magso
Creator of
Recent community posts
Woo automation! The VSTs are killer in this mix. The intro reminded me of sweet Caroline though that's definitely more my problem with earworms. The melody has tonnes of great phrasing and develops over each repeat helped along by the harmony with all the leading tones like in the Gm Bbm Cm/D and the G D Eb Bb pattern is genius.
You pointed out some rough edges I've missed so many thanks!
How do I see how many secrets I've collected? They're level by level so it's always either 1 or 0.
What are seeds? Hit points. I walked over a bug and lost one - I've yet to animate that.
Do seeds cycle into another life? Yep.
Froze after reading instructions, Trying to breathe fire made the game freeze - Turns out it's of my optimisation scripts that deletes empty parent objects that was still trying to find deleted objects.
Can't figure out how to close info popup - There's a jump button (space) and a confirm button (enter) touchscreen doesn't have this same issue.
The visuals are simply a masterpiece going for that PS1 aesthetic, my only gripe is that at first I thought the monster was a soldier because it looked so similar through the dithering. The sound design was a bit too piecing but the music made up for it especially regarding the atmosphere. Also those bats... christ almighty, I need my ligaments reattaching! XD
Wow! The development of each section is great and it loops perfectly. Regarding theme imo this sounds like a level more than a boss because it has quite a slow pace and has a lot of dynamics and doesn't sound too threatening, I would've liked more dissonance like when the melody does D C# A C G# B in staccato.
The little details everywhere are a nice touch as well, those initial two snares(?) and the Bb arpeggio 'blip' set the stage for the rest of the piece and it delivers!
Very interesting use of 5/4 and 4/4, and also how the sections in common time are split up. You mention the sections sound sporadic, I would agree due to how hectic the drum pattern is and no noticeable dynamic change between the sections. For boss music specifically I would say it's quite fitting stylistically though I would like something to keep the rhythm more grounded when changing time signature so often.
The melody is really catchy and quite discernable (I got a Gm Bbm Dm Dm7?) That with the descending and ascending patterns hidden behind the vibrato are a nice contrast and imo fits the theme really well.
The samples are nice touch and make it sound polished. The section with the crow sample, I would've preferred maybe a slow arpeggiation instead of block maj7 chords so it was more audible and ominous.