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Seven Secrets Beneath Topsoil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.222 | 4.222 |
Audio | #16 | 3.000 | 3.000 |
Overall | #30 | 2.667 | 2.667 |
Visuals | #45 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Notes from gameplay:
- Ooh, menu music is very spooky and exciting
- Font choice could be better, feels like a document versus game text
- Confusing way to select start game
- In-game music seems a bit more confused. We've got cool guitar jamming and then carnival music for popups. Digging the guitar music
- I like the pumpkin head guy, he's cute! His movement animations are fun
- The overall art style lacks some cohesion with different textures used (flat versus textured surfaces)
- Froze after reading instructions
- Nice job making a range of control inputs (keyboard + controller)
- Having a bit of trouble navigating around objects, collision feels wonky
- Trying to breathe fire made the game freeze
- Trying build which is linked
- Can't figure out how to close info popup
- What do the icons on the bottom mean? Edit: oh they are buttons I can click instead of keys
- I breathed fire to open the coffin once I had the key (couldn't figure out how else to use it), is that intended?
- How do I see how many secrets I've collected?
- What are seeds? I walked over a bug and lost one
- I blew up a coffin, a skeleton came out and when I walked over it I lost 8 of my lives. Then I got seeds and another life - do seeds cycle into another life? Maybe overflow is dropping back to 1 life?
- Ooh, found another level with a pile of money
- Love the business suit line, made me laugh
- Some typos in text, such as "non" of your business instead of "none"
- I like all the directions for what to do!
- Oh no, I got killed by a bonespear - would be nice to skip the text the next time around
- Nice job showing the bone spear arcs for dodging
- I like the small narrative you've got going, virtues made Pumpkin'ead nice!
- Ohhhh jump lets me slide through obsctacles!
- Ghost on dying is cute
- Kinda meh about the text on the Goatish Ghost level. Also seems to be missing text "Come here, I want" and then cuts off with some white at the bottom, maybe accidental carriage return?
- Ghost hitbox is odd, need to be right on top of her to hit her it feels
- Seeds go into negative numbers, as do lives.
- Ghost spawns move too fast and fireball doesn't seem to kill them. I also don't seem to have a health bar. This level is too hard for me, sorry! Edit: using arrow keys made it WAY easier for control bar for fireball, didn't see that mentioned as a control scheme
- Text cut off again after beating ghost: "These virtues are" then cut off
- Zombie level!I like how every level has a different challenge to beat.
- Collision makes zombie chase quite tricky, keep getting stopped on objects
- Somehow I died from zombie before he even reached me, when heading downwards in one of the tree stretches
- Collision issues slowing/stopping character is making this level too hard to beat, calling it quits here
Overall, I think this was a great jam effort! The art style could be improved and there are obvious collision issues, but I think you did an excellent job setting up a little narrative with clear goals and cohesive story about a cemetary adventure. I think your biggest success here was VISUALLY TELEGRAPHING OBJECTIVES - the locks on the coffins with floating keys made is instantly clear what to do and when you added a second and third lock, it was obvious you needed more keys. Great job there, that's a core design skill which you nailed. Well done!
You pointed out some rough edges I've missed so many thanks!
How do I see how many secrets I've collected? They're level by level so it's always either 1 or 0.
What are seeds? Hit points. I walked over a bug and lost one - I've yet to animate that.
Do seeds cycle into another life? Yep.
Froze after reading instructions, Trying to breathe fire made the game freeze - Turns out it's of my optimisation scripts that deletes empty parent objects that was still trying to find deleted objects.
Can't figure out how to close info popup - There's a jump button (space) and a confirm button (enter) touchscreen doesn't have this same issue.
Good game. The visuals & music are well done. I encountered a bug that crashes the game when you go right & get the instructions.
Thanks! I've got a theory on the bug but idk what's truly causing it yet, plus it works fine on gotm.io which is bizarre to me.
Very cute game! The music was entertaining and gave me very cheerful Halloween vibes. Controls feel a little stiff and obstacle collisions are very frustrating to work around. I think the art style is really fun and unique, though it could do with a bit of cleaning up to make things more consistent style-wise - the coffins and the trees for example don't really match at all.
Thanks for the feedback especially on the art style. The obstacles is a good point, believe it or not the friction is set to 0 on all objects because of how awkward it felt... I'm still a bit baffled by it :/ (I used rigidbody for the character for the momentum effect)
ctrl + w closes the tab ;(
Really? O_o I can't try it for a while yet but I thought browser shortcuts were overrode when it's focused on any media.
nope closed my game immediately when i tried to play with only the keyboard XD