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A jam submission

Seven Secrets Beneath TopsoilView game page

Counter the sinful with locked away virtues.
Submitted by Magso — 4 days, 19 minutes before the deadline
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Seven Secrets Beneath Topsoil's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.2224.222
Audio#163.0003.000
Overall#302.6672.667
Visuals#452.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Notes from gameplay: 

- Ooh, menu music is very spooky and exciting

- Font choice could be better, feels like a document versus game text

- Confusing way to select start game

- In-game music seems a bit more confused. We've got cool guitar jamming and then carnival music for popups. Digging the guitar music

- I like the pumpkin head guy, he's cute! His movement animations are fun

- The overall art style lacks some cohesion with different textures used (flat versus textured surfaces)

- Froze after reading instructions

- Nice job making a range of control inputs (keyboard + controller)

- Having a bit of trouble navigating around objects, collision feels wonky

- Trying to breathe fire made the game freeze

- Trying build which is linked

- Can't figure out how to close info popup

- What do the icons on the bottom mean? Edit: oh they are buttons I can click instead of keys

- I breathed fire to open the coffin once I had the key (couldn't figure out how else to use it), is that intended?

- How do I see how many secrets I've collected?

- What are seeds? I walked over a bug and lost one

- I blew up a coffin, a skeleton came out and when I walked over it I lost 8 of my lives. Then I got seeds and another life - do seeds cycle into another life? Maybe overflow is dropping back to 1 life?

- Ooh, found another level with a pile of money

- Love the business suit line, made me laugh

- Some typos in text, such as "non" of your business instead of "none"

- I like all the directions for what to do!

- Oh no, I got killed by a bonespear - would be nice to skip the text the next time around

- Nice job showing the bone spear arcs for dodging

- I like the small narrative you've got going, virtues made Pumpkin'ead nice!

- Ohhhh jump lets me slide through obsctacles!

- Ghost on dying is cute

- Kinda meh about the text on the Goatish Ghost level. Also seems to be missing text "Come here, I want" and then cuts off with some white at the bottom, maybe accidental carriage return?

- Ghost hitbox is odd, need to be right on top of her to hit her it feels

- Seeds go into negative numbers, as do lives.

- Ghost spawns move too fast and fireball doesn't seem to kill them. I also don't seem to have a health bar. This level is too hard for me, sorry! Edit: using arrow keys made it WAY easier for control bar for fireball, didn't see that mentioned as a control scheme

- Text cut off again after beating ghost: "These virtues are" then cut off

- Zombie level!I like how every level has a different challenge to beat.

- Collision makes zombie chase quite tricky, keep getting stopped on objects

- Somehow I died from zombie before he even reached me, when heading downwards in one of the tree stretches

- Collision issues slowing/stopping character is making this level too hard to beat, calling it quits here

Overall, I think this was a great jam effort! The art style could be improved and there are obvious collision issues, but I think you did an excellent job setting up a little narrative with clear goals and cohesive story about a cemetary adventure. I think your biggest success here was VISUALLY TELEGRAPHING OBJECTIVES - the locks on the coffins with floating keys made is instantly clear what to do and when you added a second and third lock, it was obvious you needed more keys. Great job there, that's a core design skill which you nailed. Well done!

Developer(+1)

You pointed out some rough edges I've missed so many thanks!

How do I see how many secrets I've collected? They're level by level so it's always either 1 or 0.

What are seeds? Hit points. I walked over a bug and lost one - I've yet to animate that.

Do seeds cycle into another life? Yep.

Froze after reading instructions, Trying to breathe fire made the game freeze - Turns out it's of my optimisation scripts that deletes empty parent objects that was still trying to find deleted objects.

Can't figure out how to close info popup - There's a jump button (space) and a confirm button (enter) touchscreen doesn't have this same issue.

Submitted (1 edit) (+1)

Good game. The visuals & music are well done. I encountered a bug that crashes the game when you go right & get the instructions.

Developer

Thanks! I've got a theory on the bug but idk what's truly causing it yet, plus it works fine on gotm.io which is bizarre to me.

Submitted(+1)

Very cute game! The music was entertaining and gave me very cheerful Halloween vibes. Controls feel a little stiff and obstacle collisions are very frustrating to work around. I think the art style is really fun and unique, though it could do with a bit of cleaning up to make things more consistent style-wise - the coffins and the trees for example don't really match at all.

Developer

Thanks for the feedback especially on the art style. The obstacles is a good point, believe it or not the friction is set to 0 on all objects because of how awkward it felt... I'm still a bit baffled by it :/ (I used rigidbody for the character for the momentum effect)

Submitted

ctrl + w closes the tab ;(

Developer(+1)

Really? O_o I can't try it for a while yet but I thought browser shortcuts were overrode when it's focused on any media.

Submitted

nope closed my game immediately when i tried to play with only the keyboard XD