Notes from gameplay:
- GIANT file for a game jam, assuming because it's Unreal?
- Clock noise at launch is effective, sets a creepy tone for the game
- Love the game title, great combo of fonts. Play/credits/quit font doesn't match well, would look much nicer if it was same font as one of the title fonts. Capital letters not being italicized also adds a weird look
- I really like the minimap showing incoming zombies
- Figured out quickly R was reload, fairly intuitive, but could have a popup saying so
- I like the blood splatter on hit. Do I have a health bar? Zombie seems to hit me once and then just hang out or wander away, doesn't seem to be much danger
- I made bubbles come out of the ground?
- Distant shots don't seem to register as hits
- I like the pumpkin assets (especially the one on the right with the tiny cute smiley face) but they are so shiny that they look like ceramic
- First level is creepy and atmospheric in visuals, but would benefit from extra details like fog
- Just randomly died, didn't see any hits or anything first. Restarting
- Is there a melee attack? That would be nice to have
- The building is very liminal, would be nice to have more clutter in here to make it feel like more immersive scenery
- I like the option to switch to the other gun you find in the building
- Shotgun fire sound seems to play twice
- what are the blue dots on minimap? Edit: objects to pick up
- Level ended again. I realized it's the timer running out - some indicator here for why the game ended would be nice, especially if we had some bigger visual (screen flash, text message displaying middle of screen, etc) and auditory cues when the timer is getting low. This would build tension about finding more zombies to kill as time ticks down. Zombies remaining or zombies left would also be a clearer text
- Some zombies appear to glitch out/vanish when shot (maybe when they are hitting scenery)
- Nice job creating full boundaries on the play field, though some of the rocks appear to be untextured
- Map is quite large, can't seem to find all the zombies in time. Maybe have a few extra spawned or have them path towards gunfire sound. Tried 6 times but could never find the final zombie to kill.
- What's with the orange rock outside the building?
Overall, solid creation with nice clean controls and movement. Good ambience!