Notes from gameplay:
- Main menu has a great background image, immediately sets the tone for an old-fashioned horror game
- Text is a bit too stylized to easily read
- I like the mouseover going white for options
- Main menu music is atmospheric
- Game intro text from the main character is decent, establishes what's going on and what the basic mechanics and layout are
- Visuals are simple but cohesive, except inventory doesn't seem to match. I like the torn paper, but the assets here aren't pixelated
- I found a stick :D
- ESC is VERY useful! Is the game paused while in this menu? Edit: Noooope it's not, I died reading stuff
- Game looks quite complex and detailed!
- Is there a map?
- Collision radius for scenery seems quite large
- Phew, made it inside as a zombie was coming for me
- Interior reminds me of Stardew Valley barn
- Dropped items seem to be deleted. Oops
- Found an empty chest - what's that for?
- Digging the survival crafting vibe, but can't seem to figure out how to make stuff. Maybe I need to find more things. All i've found are sticks, rope, water and food (3 buildings)
- Died again
- Background music would be nice
- AHHH found a crafting workbench
- Visual feedback for crafting would be nice, same for equipping a weapon. Unsure if I'm wielding anything. Edit: wasn't clicking it at the base of the image
- Tooltips for inventory items are a nice touch
- I crafted a bat! Took me a while to equip it, doesn't seem like the entire image is mapped for clickability
- Space didn't seem to work for attacking
- The delay to enter a safe zone is nice, adds an extra level of difficulty
Seems like a very intricate and complex game - nice job! The art style is cohesive and there are tons of things to do which overall create a tense survival game. Great work!