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(4 edits) (+3)

Wrong. These numbers have been a constant for about a year, not a "random boost". I invested a lot in art, updated my page, thumb, and I've been advertising constantly and regularly since then. The algorithm literally threw me down, there is no excuse for that.


Be careful saying things like that to devs, you can end offending them. Many work very hard to get what they have. I've always learned that we should respect the hard work of others, never devalue it as "random boosts".

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You and hundreds of other developers who are also fighting to appear in that space.

Maybe you'll be offended, but when your game stopped appearing there, someone else did and I don't see why another person who is also making an effort couldn't have visibility.

This is not an issue of they harm you because they want to harm you (which are many of the comments I am reading).

That their games lose visibility within the Itch algorithm is because they are being given visibility to other developers, people who are also making an effort and I don't see why you should be given priority over them.
Don't be selfish saying there is no excuse.

I remember that it was always said that you shouldn't trust Itch to give you visibility, if you want your game to be popular, you should go promote yourself in other places and not depend on itch's algorithm.

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I can’t speak to Airell, but I’m sure it’s the same for him. I find the idea that I don’t promote my game elsewhere and don’t work my ass off pounding the pavement and that’s why I deserve to have my traffic arbitrarily cut off is offensive. I worked hard for more than three years of consistent quality updates, constant promotion on social media, spent thousands of dollars on artwork for cover and promotional images (in addition to the assets used in my game). But now that the algorithm kicked us off the cliff, everyone ust dismisses the hard work and blood, sweat, and tears as like some type of undeserved snowball effect. Luck has something to do with it, but if success isn’t arbitrary now, and these less popular games deserve more traffic, well it wasn’t arbitrary before either.

The fact is, just looking at the top adult games (my game is an adult game, so that’s the tag I’m familiar with looking through), the top twenty or so games have like six authors. The giga-popular games that have managed to achieve massive notoriety haven’t gone anywhere. What has happened, is games on the second through fifth or so pages got kicked down 100 pages. The pain was not evenly spread.

And sure, we shouldn’t rely on Itch.io to promote our games. But losing 50% of your traffic is losing 50% of your traffic. How is that not supposed to effect devs? It’s like, you can say YouTubers shouldn’t depend on the algorithm, but what does that even mean? Assume all success can be taken? Never try to pour any of the money you’re making back into ongoing development because you may arbitrarily lose hundreds of pages of relevance?

This was a huge change from one day to the next, with non warning, and no apparent way to recover. I’m glad you are able to be flippant and insensitive about it, since that means it didn’t hurt you as bad as it’s gonna hurt some of us, but this is quite serious. Even if logically it means some people are gonna have their games surfaced, leveraging something like a better featured games system that can be curated and used to surface the types of games Itch wants to promote would spread the pain more evenly and avoid these massive drops in traffic many of us are seeing. Likewise, defaulting and refining the New and Popular sorting tab into a “trending” type tab could allow for less extreme changes and less devastating losses.

The fact is, there was almost certainly a way to do this without devastating existing devs. Small drops in engagement spread more evenly across a wider group of devs to lessen the impact individual devs have to bear. I think that would be totally reasonable.

(1 edit) (+1)

Hello.

My response goes to @Airell's comment, so don't consider those words directed at you.

I don't deny that this affects you, but the fact is that it is impossible to please everyone.

Every day there are people uploading games and asking how they can gain exposure on Itch. These people have also worked on their game and they also have bills to pay and that is not talked about.

My question is, why should the algorithm give priority to you and not them?

You say that I don't care what happens to you, but you don't care what happens to those other developers, that's the point I criticize.

In itch there are many things that could be done better, but in the vast majority of the comments I don't read that, for example you say that on the first page there are only 6 developers, that seems unfair to me, but except for your comment, I don't read anyone else talking about that or how to make the algorithm fairer.

Most of what I read (I clarify that it is a generality, I am not pointing at anyone in particular) is a "this harms me and because it harms me (and the rest of the developers who benefit are not interested) it is bad,  unfair and Itch is the only one to blame"

That is the attitude I cannot sympathize with.

Advice, do not depend on Itch's algorithm, if you appear popular, take advantage of that boots to create a community, but do not depend or believe that because Itch had you on the first page it will always be that way.

My current theory is, that they lost access numbers, possibly somewhat related to this announcement https://itch.io/t/3099694/notice-for-html-game-devs-upcoming-change-to-cdn-domai...

There are 29 games in the popular nsfw text based for 30 days sort. Your's not in it. And there are only 5 games in the 7 day sort. This looks very strange. But I cannot say if it always looks so strange, since I never checked like this. ( The game is around place 110 of 725 for no time constraint.)

I mean they changed the algorithm, I used to be in a number of lists and relatively high up, too. I was in the top five overall Twine tagged games (usually floating around number two to number five) for a long time. My other game, Hex, was usually in the top ten or twenty of that list. In “text based + adult” I was also gnerally on the first page/first load, often both games were. They changed the algorithm on the 8th. The list of popular games in the last X days is still informed by the new algorithm, it’s not like a stored historical snapshot or something.

I mean even if you don’t believe me that my game dropped off a cliff, it did. I can see the metrics. I’m not sure why you’d doubt me.

That HTML hosting change has nothing to do with this issue at all, that might just make some players lose their saved games when it happens (and it hasn’t yet), but it won’t effect metrics AFAIK. Even if it does effect metrics, it hasn’t happened yet.

I thought I saw something strange.

If I search for Tool&Engine "twine" and TAG "Female Female Protagonist" your games appear on the first page.

But if I search by TAG "Twine" and "Female Female Protagonist" your game does not appear.

If I search for "Female Female Protagonist" + "Test based", your two games appear on the first page.

PS: It's not related, but I'm trying your game and it has very good quality, congratulations.

Yeah, I actually didn’t tag either of my games with Twine, but it’s listed as the engine. I wanted to use those tags for other stuff. But yeah, with sufficiently specific combinations of tags, my game still shows up high in some lists. And thank you for the kind words, I’m glad you think so.

A normal change would not make your games drop so much. However the algorithm now and some time ago worked, it still is supposed to do some ranking based on interactions. 

Since there are still games on top of the list, it obviously still sorts them somehow. But there are some massive problems behind the scenes. Servers are changing and I believe somehwere in Asia a whole section was cut off from parts of the hosting servers. There are threads about that.

The algorithm is also supposed to have some methods of preventing cheating. Maybe it is over sensitive to those behind the scenes problems. If they  rerouted traffic it might have looked like artificial overinflation of view counts and was ignored, resulting in a lower ranking for some games.

Maybe it is some obscure bug, where only games hosted on a certain load distribution server were affected.

Other than that, a runaway self re-inforcing viral downward trend might be possible due to a small change in the algorithm. Like, you were on edge of page 1 and next day it was sligtly less visits so the algo puts you still further down. Rinse, repeat.

I thought it might have to do with updates, but then I saw a game on page 2 with no updates in a year.

What irks me the most, how the game of OP was apparantly at the bottom of some list. That is why I thought, and still suspect, access numbers were lost or counted as 0 for some time frame.

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Again, I already did. And I do this regularly... For something like 2 years. Huge investment in art, self-promotion on different sites/forums, maintaining a beautiful page, monthly updates, hard work every day to maintain engagement.

It's not selfish to say that hard work needs to be rewarded, it's justice. Justice means giving everyone what is theirs, that is, what you worked hard to deserve.

If everything I said doesn't imply visibility, what would I do? Just sit on my ass in the chair and do nothing? I think the concepts in Itch were quite distorted after this huge mess.

I am very attached to the issue of meritocracy, so take that into account with my words.

I did not call it random. Please do not assess any disrespect into my post because of a word I did not use. I only looked at your numbers and why they were high does not matter for that. I literally told so. The somehow includes it being due to your hard work and people noticing it. But as I also explained, people can not notice it twice for the first time, with yours truly as an example.

Also, your new numbers reinforce my viewpoint. You went from 1k to 8k in about a month and plummeted down to 2k a month after that already. I would not call this graph showing constant numbers.

If those numbers could be split into referals, you could be sure, that people previously came from popular browse and now do not.

But even if so. What is cause and what is effect. And any popularity ranking reinforces itself by nature. 

(2 edits) (+1)

Ohh, I failed to explain this point, I've been doing monthly updates since the beggining. The spikes you see are my advertising on other sites, not just Itch promotion.

In fact, self-promotion helps a little, but still, 90% of my traffic comes from Itch, as well as all the other devs who are suffering from the algorithm change.

Sorry, man. I press on saying, it's kind of obvious... My numbers were stable, and so I lost almost 70% of my traffic overnight. There's not much to say, you sound like you're trying to tell me the sky isn't blue, that the grass is not green, and that Itch isn't actively trying to sabotage us.

Your numbers were slowly declining, and with those ups and downs, I would not call that stable.

But the recent plummet probably has other causes. Could still be the opposite of going viral though.

Since you are on page 1/25 of top sellers for html5 nsfw, but only on page 15/137 of popular, something is going on. Page 5/137 might be reasonable. But 15? To be in top sellers, people need to interact with your game first.

My faforite theory now is, that the server your game is hosted on, did not report the access numbers properly, making the algorithm believe your game is less popular wich is a self fulfilling prophecy in the short run.

You deny a fact that is simply evident in front of you, Itch is actively sabotaging us and our numbers have plummeted with the new algorithm. I don't know if you're just trying to troll or something, but anyway... Sorry but this isn't going anywhere

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Friendly reminder that for almost two days now there's been an official answer pinned to the top of this topic. Obviously some people have seen it, yet the discussion continues to revolve around the same old points, and by now it's just a shouting match. This isn't helpful anymore.

The explanation post from leafo, while an explanation for erratic behaviour and ups and downs, is not a sufficient explanation why the game of OP was suddenly sorted last in the browse of popular games. (It only made clear, that it is not something to do with the account)

I did eventually find our game at the very very bottom of the popular page (took 5 minutes to scroll to the VERY bottom)

Something happened. And it is prudent to assume it affected more than one game. And to happen in such a way, to include it, but sort it last, the sortin algorithm must have thought it to have near 0 popularity. Even when allowing for generous adjustments to mix in boosts for new games, this is too inaccurate to be considered normal behaviour. Either the data was wrong or the data processing was faulty.

I understand you're a mod and all, man. I respect your role here. But let's go...

1. You work thousands of hours for two years to create a game, monthly updates, a lot of spending with art assets, self-promotion on different sites, maintain a beautiful page.

2. You get good results, and you are satisfied with it.

3. A year later, the admin decides that you don't deserve the result you have and takes it away from you because others need attention.

Now, my artist and I were materially harmed by this, a concrete thing. Me and many other devs... And yes, unfairly. I just ask for a little empathy from you, and pls try to understand the side of the people who are suffering from the staff's poor decisions.

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There are over 850K games on itch.io, and who knows how many creators. Even if only 1% of them work as hard as you, that's still a lot of people. I don't see them come here and complain about a feature they were told isn't reliable, demand an official answer, then ignore that answer and insist they must be somehow targeted.

In an earlier post you used the word "meritocracy". You might want to look up why that word is extremely problematic.

(+1)
 the admin decides that you don't deserve the result you have and takes it away from you

You assert human agency. And then base your reasoning on this, as if it were true.

If it were true that someone decided your stuff should not deserve your results, you would have been de-indexed. You are not de-indexed.

While it looks like something did happen that was out of the ordinary and screwed with ranking big time, your game will recover. There is a pool of people looking for games like yours. While that pool might grow slowly as new people discover itch, you still have an area to expand in that can be considered finite. If you do not reach them today, you will reach them tommorrow. But the other way around is also true. If they already checked out your game, why should they do so again.

(+4)

Even if there were a completely new algorithm building everthing up from scratch in popularity. You not being on top does not translate to you being targeted, it only translates to the other games being more popular according to new rules.