Really nice puzzler! The art style is really crisp and adorable. I wasn't a huge fan of the lives system, I think the game stands on its own without needing lives.
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I'm not much into mobile games, mostly because of the whole monetization thing as a goal. I'd rather read the news or something on my phone than play a game typically. So I unfortunately don't have too many ideas on how to monetize, as my instinct says, "Don't," lol. I know the market for selling games on mobile is incredibly tough, but I'd rather buy the game outright and play it, or play with ads, than have to buy lives.
Yeah, I agree. I would also much rather just sell the game and not have monetization compete with the game's experience.
I'm being told there's not really a market for paid games, unless you are a very known brand.
I would love to publish it in a paid subscription bundle like Apple Arcade for just that matter. No ads, no in-app purchases, just the game. Let's say they havem't responded to my application yet. 😅