Thanks for this great feedback ! I try to fit the theme with a really simple gameplay principle but surely if we had more time i guess the game could got much father. I focuses much or less on game feel and game play.
The only balanced i done was have two +1sec instead of one and it feel challenging but not impossible but surely there is work to do to balance.
Losing not resetting was a choice : i wanted people to play but with no stress even if the losing music is kind of stressing out :)
I didn't want people to stop control the (bubble,circle,ball)
The question is around how much second the average people record is to get more info to how balance this game :)