Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I had some good fun trying to move the ball around on the console and collecting the goal. I found that moving the accelerometer was a great use for this game and it overall felt great!

I also wanted to provide some feedback as well

- the "dark level/background" is a little hard to read what is happening in the game. I think the lighter background is much easier to read the text under the bubbles.

- there seems to be a bug where the  player could keep playing even after losing. But it does seem that the new high score will not increase after losing.

- feeding points to the black balls seems to take away from the fun of the game and maybe the game could be better balanced by having the black ball decrease slower or having an ultimate goal of filling a tank or some container. An idea could be picking apples and putting them in a truck. or cleaning up oil bubbles but the container its being held in is leaking. 


Overall great use of the playdates controls and I found it fairly fun. Just needs some bug  fixes.

(1 edit) (+1)



Thanks for this great feedback ! I try to fit the theme with a really simple gameplay principle but surely if we had more time i guess the game could got much father. I focuses much or less on game feel and game play.
The only balanced i done was have two +1sec instead of one and it feel challenging but not impossible but surely there is work to do to balance. 

Losing  not resetting was a choice : i wanted people to play but with no stress even if the losing music is kind of stressing out :)
I didn't want people to stop control the (bubble,circle,ball)

The question is around how much second the average people record is to get more info to how balance this game :)