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(1 edit)

Looks like you and your team develop this right. How many accessories you planning to have to the point not all of them have any apparent property yet? 

Also some of them are cursed, so sneaky yet fun finding out which one associated with what curse, and have fun clearing a stage with those limitations in mind.

(+3)

There can never be enough accessories :)

I just keep adding them whenever I have a good idea, or see a mod I can incorporate into the game.

You enjoying it, indeed. I'll check the discord, see what ensuing there. Keep on tip top roll, folks can be passionate when ideas flowing around.

Are there accessories that can force each kind of status effect? Both kinds of blind, both kinds of silence, Faltering, etc. 

I've tried to find some to complete Goals, but seems i never have the right kind. ("Silence-" instead of "Silence", "Blind+" instead of plain "Blind", etc.) Especially an accessory for 1 stack of Faltering would be nice - my rogue has had a cursed dagger for 20+ dungeons, but I don't dare risk getting "killed" since it also gives 100% kidnap chance, and she's my only Elite-level so far.

(+1)

Silence- and silence+ count as silence for goals. Same with block, silence, and all other things that have a + and - version.
You can't die the first time you reach 0 HP, only any subsequent hit can kill you, so just play it unsafe and you should be fine :)

Yes, but then you "lose" the character when they get kidnapped, and since the cursed knife is 100% kidnap chance, I don't want to risk it. By the time you can rescue the character and uncurse all their gear, and uncurse their class to change back to anything else - you've basically "lost" the character for ~10-20 runs of carrying a dead weight. (Cow and Prisoner are useful at tier 3, but fairly dead weight in a party until then.)

That's why I'm so afraid of "losing" my Rogue, just barely managed to get her to Tier 4. (and now have a whole new curse to remove....)