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(+1)

Interesting multitasking needed for playing this which I found to be a unique challenge. I did not find the controls to be problematic as some others did, but I think it may be because naturally for me, I was tapping the buttons rather than holding them, when tapping it seems to work nicely. Do I understand correctly that you designed this without the use of a game engine like Godot or Unity?

Exactly, I wrote a code by myself using C++ and SFML library (so no engine used). The main advantage of this is a quite small size of files (1 to 2 MB), but of course this method of takes much more time.

Agree, that tapping is better than standard key pressing. Anyway, thank you for response :D

(+1)

You must get 5 stars for originality then in my opinion, for writing from a lower level!