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(+1)

That tele-rabbit and the sound it makes when it jump is so cute. The graphics are good and fits well in the game setting. It is short but fun.

If I may suggest, add a few seconds delay before start.
Like "3... 2... 1... GO!" that way we can at least become aware of the map structure in short time which compensates for map randomization each run.

Also, what is the point of changing the song whenever we clear the level? Is there an ending or something we can discover in the tower?

(+1)

hi, AA, and thanks for the feedback.

i can appreciate the countdown idea. honestly, i wanted arrival to be disorienting while the player also knows exactly when they are porting in where they’ve triggered it. otherwise, if you meant a count-down to study the level, also cool but as this was originally for the 20” jam, i felt that time would/should count toward the “20 seconds of play” timer anyway.

meanwhile, the songs were linked to certain levels and a rare instance of consistency in the game. there’s nothing more to it than to match the variety in the game. the next update will make the music completely random where i hope to be adding additional graphics sets at some point and don’t want to add a song for each of those, so… :)

but, i do plan on expanding the game into a more standard one and your feedback will be applied toward that, for sure.

thanks for checking it out :)