I'll double check later but it should be the same. There is a chance the friction was increased a bit. In general I want to aim for the modes to be barely possible to beat, so that the very best players won't be able to go infinitely on them. In the original game there are players that have gotten a double watermelon clear twice in one run for example, but none in my version even though the sizes should be (just about) exactly the same. Assuming this is a legit score ( I didn't watch so carefully just skipped through), it caps out at 9999. My main point is if even better players came along they could probably just loop forever if I am not careful. There's also maybe a social media effect if all the modes are hard to clear and players take time and struggle to clear them (but it's eventually possible
I want to still provide a different gamemode that allows for multiple clears more easily so the evolution type gamemode was what I was thinking of currently. I know you said you liked multiple clears in a run so if you have any ideas here I'm open to suggestions