I have noted that it can take an extra move (like wall jumps/bounces) or two to get it started compared with earlier, so maybe you're not doing enough wall jumps/runs at the beginning (do note that although you get a speed boost from just wall running without jumping, it wont register as a trick unless you actively jump off the wall, even if you end up sliding off)? That might be why it's not starting the combo, but I don't know if that would explain not being able to get any points at all during with the cubes. Do keep in mind that not absolutely every move will continue a combo (the system mainly looks at the moves that make the multiplier go up, not simply ones like simple jumps that only add score), though that was also true of the previous build so that likely isn't what you're running into.
I'll have to try to look into it, though I don't have a clue where to start since no one else has run into such an issue before ^^;;
1. Getting disoriented happens if you either do a mid-air stunt too soon after having just done one, if you touch the ground/a wall too soon after doing one, OR if you do another stunt in the same input direction (i.e. irrespective of where Ebony actually is facing) as the previous stunt you did.
2. Ahh, I must have been a bit too deft at getting away from them to notice that it's still possible to get stunlocked, I'll have to try to fix the stun window ^^; it is the very first implementation, so I definitely will be ironing things out with them as time goes on ^^
3. I'll look into that, but it could also be a misread of the timer as well, as it would not have been there for very long before being yanked back after losing!
4. What specific stats are you referring to? The ones above or the bar below? What is the aspect ratio of your screen as well? (can I also get a screenshot/photo of what you see too if possible?) I've had one other person trying to play the game on a Surface Pro 7 (3:2 screen!) and was very caught off guard by the fact that PCs/laptops with anything less that 16:9 are still made somehow, so if your screen has an unusual aspect ratio that might unfortunately be what's causing elements to be moved over each other >.<; I'll try to rejig the menus to be a bit more flexible when I can, which I really should have tried to do earlier but just didn't think it'd be so much of a problem on PC