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(+1)

The bloom effect added alot to the artstyle, it's very nice to look at!

I like the balance of sleep vs energy and buying seeds, if this was to be balanced more you would get an addicting loop.

There's abit of an issue with the visibility of which seeds you have selected, as well as general performance but once you get used to it it's not a problem because of the nature of the game.

Thanks, I tried to make sure that the gameplay loop is fun but I didn't want to make it too hard to get into if a general strategy is not obvious to a first time player.

Didn't want people to be put off it it was balanced to a T but only for people know know what to do.

The difficulty does scale infinitely so I figured that surviving for as long as possible let's people who are more or less comfortable still push it to its limits.

Thanks for the feedback!