Really nice entry, brought back the memories of the old school games.
The sounds could need a little more work especially on sound levels, now they were quite loud and mismatched at places, but anyways a really solid entry. <3
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thanks for checking it out :) sound is something i need to learn about and spend time with. is it a matter of somehow “normalizing” music/sound. ie, i have audacity, and i expect i can set a max volume somehow?
the one sound that’s bugging me is the little “thump” when landing. i normally dev on a 55” tv @ ~10 feet away. i’ve since tried the game on my desktop with a decent speaker system @ 2 feet away and it’s a different animal in some ways.
again, thanks for playing and the feedback. i’ll try to improve on all things “sound” going forward :)
Loudness Normalization is an effect that will level out your volume output to the same level like the -20db I suggested.
This way all of your sounds are the same level when played at the same volume setting so you can make them not too loud compared to other sounds.
Also what is notable is that the output volume should not be banging on the reds since when you play multiple sounds the mixer will overshoot and dampen and possibly break the sounds.
The Loudness Normalization IS the max volume setting ;)