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A team of 4 on their 3rd jam? You guys must have learned a lot together, but I think you're still learning.

I struggled a bit to figure out how to get the cat's attention until I just spazzed out my mouse. Then, it was no issue for me to navigate the game.

This seems like something that could take advantage of the Mobile Device interface. You should try it and see how it goes!

(+1)

You forgot to mention the two most important team members, the emotional support cats!

I think you're misjudging the situation a bit, the rest of my team did the sounds and music (and they did an amazing job at that, it was a joy to work with them! It was also our first time we've teamed up), but this means that the game's scope is more like that of a solo project. This is also my second jam where I'm doing the coding, game design as well as the graphics, so I'm still figuring out some Godot basics.

Did you read the tutorial before playing the game? I'd like to know because I want to see whether the tutorial text was not clear enough. I originally planned to have the tutorial implemented into the first level, but I had to scrap that due to time constraints.

What is the Mobile device interface? I'm trying to figure it out but I'm not sure whether it is what you meant.

Anyways, thanks for playing and the feedback!

I went back to take a look at the laser sight tutorial. I remember going through it, but clearly I missed the important stuff.

There's a simple reason for that: "Wall-of-Text Syndrome". Basically, TL;DR so I had to figure it out implicitly.

Implicit Learning is a principle that I've been touting all jam long, and in the spirit of that, I'm gonna tell you that it was NOT a bad thing that I had to figure it out another way.

To answer about Mobile Device Interface:

It's just a term I made up to describe playing the game on phones and tablets. Little wiggles like what you went for are a great mechanic for Mobile Devices to take advantage of.