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(+1)

A giant mouse landed on my head, and I couldn't get him off. It was silly enough that I didn't mind that I lost. As mentioned, really nice animations on the cat. Since I downloaded straight from the submission page, I missed the controls in the game page. Having some reminder in-game is always helpful. The jump and movement controls themselves felt good to me, and jived well with the animations.

Nice first jam submission! Looking forward to more. Playable web builds help in getting more players and feedback.

(+1)

Thank you so much for your response and advice, it really do mean a lot to me! I wanted to export a web build but I realized too late that my Godot version doesn't support it as I was using Godot 4 instead of 3. And duly noted on the controls and the enemy chase AI.

(+1)

Exporting to web from Godot 4 might not work for everyone, but it should. I make my projects in the Compatibility Mode (options in top-right of Godot editor), and when editing the jam page itself, I check the box that says "SharedArrayBuffer support". That's been working for me, at least.