Cute game with solid movement. Some of the dust bunnies got stuck in walls when an enemy was killed too close to a wall, but everything is nice otherwise. The level design, specifically, was fantastic. The whole thing is polished greatly, and I enjoyed it a lot.
I do have to question the theme’s representation in this, however. In this game, you start with no dust bunnies and then try to gain all dust bunnies. That’s the exact opposite of what this Jam is about. Is the theme related to the timer? You start with all the time, but end with none of it?
Thank you for sharing.