Yeah, the theme is related to the timer, and how playing bad makes you slower, and lose points every few seconds. In the end, you have to rack up points fast, and avoid losing them by moving quickly, getting more points, and defeating more enemies; if you lose points, you will greatly lose mobility, and eventually, not getting points will get you a game over
Carlos E. Pérez
Creator of
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Thanks for playing the game, and thanks for your valuable feedback as well!
I agree, the movement speed feels slow considering the size of some of the latter mazes. I'll take this into consideration both for this and further projects. I'm glad you liked the art, Ribz made and awesome job with it, and everyone in the team as well in their respective areas
Saw the progress for this one in the Discord for the game jam, and I have to say it plays as good as it looks! I like the good use of the screen's limited resolution, and the gameplay feels snappy and polished overall. The music's good as well.
EDIT: forgot to mention! The fact this was created with a bespoke game engine makes this 10x cooler!
The presentation of this game is simply outstanding. The visuals, sounds, music, everything is simply superb, well done, and you can feel the love and heart that was put into this game.
The one downside to it is that it was difficult to see what was ahead sometimes, but I understand it's due to the low resolution requirement for this jam. Regardless, this game was awesome. The team did an amazing job. Gave me lots of Star Fox vibes :)
Very mysterious and interesting vibe. The music and dialogue had me thinking of games like Hollow Knight and Dark Souls. Also, beautiful music selection, the animations flow well, although the controls could be a little bit less floaty.
Overall, I like the theme and vibe you were pulling off for this one.
To be more specific, what happens is that the screen goes all black when you press the "F" key (or Y on the controller). From the screenshots, it seems it would have this cool effect with outlines and whatnot, but in my end it's all black.
If useful:
GPU: Radeon 6950 XT
Tested on: 1400p monitor
Distro: Arch Linux
Driver: Open source RADV driver
This is by far my favorite game in this entire game jam. I like the aesthetics, the narration gives it a unique touch, the music, graphics, controls and animations are simply beautiful. The only critique I would give it is that it would have played better if it had controller support IMO.
But I really like it; if this were a Steam release, I would definitely purchase it as the concept is so cool!
Your game's concept is so cool! :O It reminded me of Portal. That last puzzle which solution I won't spoil (but it was very clever, though) had me thinking a lot!
Don't feel bad for not being able to finish the game, it plays really nice! And I agree the concept has lots of potential, even in its current state, I can see you have a great game in your hands!
I really liked this one, I couldn't stop playing trying to reach farther and farther through the level!
As a piece of feedback, the core mechanic got a bit confusing for me at the beginning; maybe a short graphical explanation would have been cool; even if in the project's description at least with a pair of screenshots.
The game itself is very fun, though! I liked it and once the core mechanic finally "clicked" on me, I enjoyed it a lot
Thanks for playing and for your feedback as well!
Yes, I didn't think well enough about what makes you lose lives and what makes you get an immediate game over. It's an issue I didn't even noticed up until now that you're mentioning it. I'll definitely give more thought to these details on future projects from now on. Thanks! 🥳