Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Well, I've fixed some of the issues that you addressed, and I've been posting about these fixes as they happen on the main page it's self (check it out when you got the time).  I did have an idea where you can put the plant up for adoption, or train it for the battles at night both having up and down sides.  I also think it could have some verity to the mix by having different types of plants and each with versions that are rare too.  Then I was going to add a mechanic to the game where if enough flowers die during the day they will come back and haunt you at night.  If they got you you would get stunned for a short period of time, allowing the monsters to get the drop on you.  And for the window resize function I wonder what you mean, like you are setting the settings to like 1080 and it's not going to that size?  Or are you talking about resizing it mid game?  If its the resizing during mid game, I'm sorry but I don't have anything worked out for that yet... The only way to resize the window right now is through the configuration manager that shows up on startup, and not the game it's self at the current moment.

The problem I'm having is that I can't get the size to 1080 or more in the beginning setup, it only works for sizes below that. I noticed that the different size selections have different colored text, does that have anything to do with it?

(1 edit)

It should be detecting the size of your monitor by the amount of pixels on the Y plain... So if it detects, for example, 1080 pixels for the height from your video mode then it will show up as yellow, and when you click that button it will set the settings to 1080X1920 and change the full screen option to true (or on as I put it in the settings window).  Anything higher than that will be red and will not be select-able.  So if you don't have your monitor settings to display at 1080X1920, then that will not be available for that monitor.  I was trying to get some Multi-Monitor support working, but couldn't not just due to time, but the limitation of the libraries I'm currently using.  So my advice is check your display settings to see what your system is putting up on your monitor.  If you can't get it above a resolution like 900X1600 then you shouldn't be trying to run the game at 1080p.

(+1)

Oh I get it now. After some fiddling I figured out the best settings for me are 720p with fullscreen off, and now the size problems are fixed.