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A jam submission

Floral VigilanteView game page

During the day: humble flowershop owner. At night: Monster Slayer
Submitted by Superchocolatemilkshake (@SUCHMISH) — 2 days, 23 hours before the deadline
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Floral Vigilante's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#263.0003.000
Overall#372.2272.227
Originality#402.3642.364
Gameplay/Design#411.9091.909
Enjoyment#461.6361.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your entry fit the theme?
It's about a guy who runs a flower shop during the day, but at night he defends the town from monsters while picking up flowerseeds to grow in his shop

What would you like feedback on?
Anything, really!! I'm always looking to improve my craft!!

What assets did you use (if any)?
My own!!

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Comments

Submitted(+1)

I've read your description of ideas that were planned to be added. It is a shame they didn't make it to the game! I found the jam version somewhat enjoyable but, as others mentioned, I think the gameplay lacks some spice to it. I guess the spice was planned to be the nighttime fight with the flowers, but it's a gamejam after all, so we've got what we've got. The art is nice (loved the cover too). Tho, it would be 2x better, if it had more of some perspective or volume.

Developer

Thanks!! Yeah, when I drew the flower and it's subsequent stages I thought to my self "this feels like a drawing that Grandma will hang up on her fridge for her kids".  People seemed to like it so I just rolled with it, but that's probably why some of art lacks some of the perspective or volume (that and I still struggle with that at times).  Sorry if I had to cut back on some things, I'm working on the update now!!

Submitted(+1)

yeah the art has its own appealing vibe no matter what. Hope to see your games in the future

(Btw, i am not a native speaker, so if you thought "it is a shame" is in a negative way, it's not)

Submitted(+1)

Nice art, and the story seems pretty interesting! I'm not sure if it's just a problem with my computer, but the window resize settings don't work properly, which is kind of annoying. The game loop of growing plants needs some more spice, as you're basically doing the same thing over and over again with no reward. More obvious feedback to tell which item you have selected would also be nice. Also not sure if this was intentional, but you can grow plants on top of other plants. I know the game is unfinished so I'll just leave it at that. 

Developer

Well, I've fixed some of the issues that you addressed, and I've been posting about these fixes as they happen on the main page it's self (check it out when you got the time).  I did have an idea where you can put the plant up for adoption, or train it for the battles at night both having up and down sides.  I also think it could have some verity to the mix by having different types of plants and each with versions that are rare too.  Then I was going to add a mechanic to the game where if enough flowers die during the day they will come back and haunt you at night.  If they got you you would get stunned for a short period of time, allowing the monsters to get the drop on you.  And for the window resize function I wonder what you mean, like you are setting the settings to like 1080 and it's not going to that size?  Or are you talking about resizing it mid game?  If its the resizing during mid game, I'm sorry but I don't have anything worked out for that yet... The only way to resize the window right now is through the configuration manager that shows up on startup, and not the game it's self at the current moment.

Submitted

The problem I'm having is that I can't get the size to 1080 or more in the beginning setup, it only works for sizes below that. I noticed that the different size selections have different colored text, does that have anything to do with it?

Developer (1 edit)

It should be detecting the size of your monitor by the amount of pixels on the Y plain... So if it detects, for example, 1080 pixels for the height from your video mode then it will show up as yellow, and when you click that button it will set the settings to 1080X1920 and change the full screen option to true (or on as I put it in the settings window).  Anything higher than that will be red and will not be select-able.  So if you don't have your monitor settings to display at 1080X1920, then that will not be available for that monitor.  I was trying to get some Multi-Monitor support working, but couldn't not just due to time, but the limitation of the libraries I'm currently using.  So my advice is check your display settings to see what your system is putting up on your monitor.  If you can't get it above a resolution like 900X1600 then you shouldn't be trying to run the game at 1080p.

Submitted(+1)

Oh I get it now. After some fiddling I figured out the best settings for me are 720p with fullscreen off, and now the size problems are fixed.

Submitted(+1)

can you explain to me how to play the game? I didn't get it and I got your game in the review swap and want to give it a fair shake

Developer (1 edit)

To start out you need to plant the seeds for the flowers to grow. Then you go to the bottom of the screen, there will be a tool bar that will have a packet of seeds, a watering can, and a bag of plant food.  You have to give the flowers the water and the plant food or they will die in a set amount of time (it's faster if you got the first beta version).  There was a second set of mechanics planned for the game, but I didn't get to them in time due to a major error in a part of the framework I designed and having to build a whole new manager for the flowers themselves.  However, I'm adding the second section now as well as tackling some of the bugs and glitches that I know about and adding some quality of life features to that first part as well.  Check out the main Itch page if you want to know more, I'm making updates to that page as I get some of these improvements added to the game!!
I'll get to the point where I'll also add a tutorial to the third beta phase too... But that will happen after the jam...

Submitted(+1)

I think i have skill issue but i couldnt keep flowers alive, Animations play after 3 seconds after click, Art looks alive

Developer (1 edit)

That's why the fixed times version exists... I realized that 10 frames for a check was a huge mistake in the first place, though I'm currently working on a huge update that dose fix this...

Submitted(+1)

Resurrected the flower :)