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Thanks for the suggestions. Considered making the map hidable but without other elements that is not practival.

Those "hovering arrows" in other renpy sandbox games I really dislike, thats why the minimap :)

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Ah, yeah, those arrows are ugly .. but, not an arrow, more like an area of the floor that gets highlighted, basically acts like a back step, and only visible when hovered, like the crew and door accents.

I solved my tripping over the mini-map by moving things around a bit. Basically I would miss the square and hit the door, or vice versa, it was worst in the hallways .. screen shots just for the sake of it.

Illegal Cargo and Repairs appear under Ship Stats, and drop with the box when it's expanded, as does Ship Stats when Decks is expanded .. also dropped the quick menu off the bottom of the screen


this layout looks and works nice for me

(it's fun poking around in the code)

Definitely less intrusive. I might borrow that :

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Cheers.

Would you like the altered file for the sake of comparison? Try it, see if you like it, do your thing from there?

Elsewise, borrow away, by all means.

i had an idea, here's a mock-up .. i used the top of the Maintenance door frame .. with and without the quick menu .. no expectations obviously .. these are just to illustrate the basic idea i have/had

apparently i've got far too much time on my hands