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I believe this concept has great potential for expansion. Adding more elements of balance, variance, and new features could further solidify its foundation. Also, increasing the vertical scrolling speed might enhance the gameplay experience. Overall, a solid experience!

It's supposed to scroll slowly. The game is based on "bean burrito" levels in Mario Maker 2. Levels designed to be awful to play. They usually have you repeat the same precise/ tedious action over and over for as long as possible, and one mistake sends you back to the very beginning. This game is incredibly long and boring, and that is intentional. And just like beating a Mario level, (spoilers) - - - the ending is not satisfying in the slightest. The only satisfaction is accomplishment. I hope this helps explain my design decision to make it scroll slowly and thanks for the feedback.