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(1 edit)

  Shine thief would be +330%, +100% from overload, x4 from lucky.   the hardest part is figuring out how much mana is spent, counting mana regen.  so i just tested how much it would and its actually 110.   so 110 X 5.5% = 605% of 400 = 3660.25 dmg.  x4 from lucky = 14,641.  +100% from overload = 29,282.  +330% = 125,912.6 dmg to 1 target! as long as i didnt make any mistakes which is entirely possible lol 

2 things i think: I said magic 3 and then 3000 aura which is 300% + another 60% right?   Also spell vortexs would add a LOT of mana while the wand is casting so its way more than 110 mana. That still doesnt seem like that much. Probably need to max out int :(

I did miss those 2!  You may want to try dropping the wand and using more vortices and tornado, and maybe a windslicer.  It can deal alottttt of dmg on the 2nd or 3rd cast, especially when hitting a full team and you have alot of zephyr stacks.  

how much less damage does an enemy with max defense (and no other affecting factors) take from damage?

so the def reduction is 100 / (def + 100), which at 999 is ~91% reduced.

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wow, that would be good for the first loops but after that I would get SHUT DOWN. Also more wind slicers means less spell vortexs but both are really important so they would contradict each other and im too lazy to find out what is the optimal amount of both (Id think it would be 3-3 or 4 vortexes and 2 slicers)

if you want to go for really crazy item stacking you can try the 5 chip replica strat xD 

(1 edit) (+1)

lmao at that point im going like 12 windslicers and 2 vortexes. Yeah I scrolled down a while through the chat and i saw some others talking about that. Defnietely with try that after this. Bro, cyclone+windwall+tornado will be so broken with that many slicers