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Neat concept!

The pacing is a bit abrupt like it becomes hard fast. The collision with the death water wasn't very accurate so I had to replay levels multiple times since I wasn't sure I was touching or not that trigger.

Cool nonetheless !

Thanks for the feedback!

I certainly got too caught up in making the mechanics work and let myself too little time to actually think about and make more levels. As you can probably tell by the small number of them.