Liked the title screen and ambience. Random dungeon generation and navigation must have been hard to implement. Well done! Some suggestions:
- Players and enemies being capsules and the finish being a cuboid really let down the graphics.
- You should be able to use WASD and arrow keys alongside mouse controls.
- There should be passive blue bar regeneration, as running out of it basically means you can’t continue.
- It was hard to see things, I think there should be more light.