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Super great game concept, shrinking and growing objects is fantastic fun and it really works quite well. The aesthetics is also nice and weird with lots of weirdly shaped object lying around. I made it to the outside pillar jump section then fell all the way down and gave up.  The reset button is crucial haha as I thought I'd run out of juice at one point. While the lighting is pretty I think it's working against you here it makes parts of the game unnecessarily hard to see and just makes the game feel a little over exposed and weirdly unrealistic in the lighting. The main character is well rigged and animated. The music is nice but I wouldn't mind a little more sound effects. Overall a really game with a great core gameplay loop. (I wish the checkpoint system worked though haha)  I could see this being refined into a really good real game, I had a lot of fun with it.

Thanks for playing and the feedback! I'm glad you liked the overall concept and sorry that pillar jump section got you. The checkpoint system is definitely still quite a bit buggy, it does usually work but we weren't able to get a tutorial in time for it and it doesn't always do what it's supposed to. But usually it should work if you go to the elevator on the first floor and press E while standing on the elevator. But really wish we had gotten a tutorial/Press E to use message in before the end of the jam. 

Thanks for the feedback on the lighting too! We wanted to try out a lot of the newer lighting systems with Unreal so admittedly we probably went a bit overboard or could have done better balancing the light.