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The inconsistent performance of controls can only be placebo as all of the buttons are mapped to the same input. 


Your timings must be very off that the inputs don't register correctly when you do springjumps and longjumps. You're supposed to be pressing shift and space roughly at the same time. I implemented a double buffer system where you can be both early and late on the timing and it should still count.

I'm currently working on an update that aims to improve the tutorial around these mechanics, and makes the game slightly easier overall.


Thank you for your detailed feedback.

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For clarity on the controls-issues I was seeing - I screen-recorded me doing the "scaling" and had a keypress-display on and you can see, if you choose to watch it, that I press space multiple times on some of the falls without the player jumping across - even with the sound effect running that's supposed to mean it's jumping.  It appears that others have had this issue, too, but the same thing is happening when I'm performing a jump.  Sometimes it jumps, sometimes it just changes orientation. Looking forward to playing a future build if there is one!

Thanks for the video. Can you try to replicate the issue on the newest version? (1.1)
I tried doing it on both the old and new version but I couldn't get the same result. The closest I've gotten is if I held W while I was sliding down the wall, but that doesn't play the jumping SFX when I press space.

Are you holding up while sliding down and trying to jump?

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I'll try this today, thanks! I'll reply back later. And no I wasn't holding an additional direction when pressing space.