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Played it at ArConate in Italy in 5 players and it was appreciated very much.
One thing we noticed: more than 50% of the times, the Rusalka player gave the offering and then someone else had to remind him of the flashback, because someone else (usually the petitioner) wanted to comment and interact with what the Rusalka just said. We suggest to invert the prompts on the cards: first the flashback, then the gift. This way we have first an insight into the mortal life of the Rusalka, and then we switch back to the present, where the choice of a particular gift (or refusal) might be motivated by the backstory.

Also, I think that page 29 in the pdf ("Petitioner") is out of order.

Thanks and ciao.

That's a pretty reasonable shift to operations, to make the game play smoother. I'll have to try that next time I play.

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Hey! Another enthusiastic player here. I played Rusałka at ArCONate with Mr Valis and I totally agree with him.

Like the other ones at the table, I really enjoyed your game.

I'd like to translate it into Italian. What do you think about it?

Cheers from Italy.

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I'd be very much in support of you translating the game into Italian. (I made the game Creative Commons licensed specifically to allow people to make their own versions, including translations.)

If you want to publish it somewhere online, that would be great. Or the Italian files could be included on the itch page for the game, as the French files are. Or both. Whatever works for you.

If you need any of the files I used in creation, you can email me at nickwedig@yahoo.com and I'll give you access to whatever I have.

Amazing, Nick. Thank you.

I'll send you an email. You'll recognise me as Cristian Sisto.