Solid little crafting game, I had a ton of fun with it and more games need to exist in this genre. I love the idea of having to craft armor that then leads to how well your army does in battle. The tools are all responsive and fun and forgiving. I love the use of AI art and AI voice, gives you a quick way to do a voice over and intro animation. I think that's totally the future and what a nice little way to build out an element of your game. I'd maybe have sped the voice up just a little. My main complaint was that the other sounds are so quiet, I would have liked the tools to be much more meaty and bangy sounding. Most of the tools handle well though I found the press to be a little unwieldy. I'm also not totally sure how the score works, the first round I basically failed and got 157 points the second go around I nearly 100%ed and got 60 points. Maybe I was missing something about the collection mechanics. Overall a really innovative and artistically stylin game.
Viewing post in Mystical Scales: The Pangolin Odyssey jam comments
Score is actually just a last minute fix.
Normally the balls you collect in fights will be resources you collect and you would return to shop phase again and use them to make better ones and the game would also get harder the more you play. We did not had enough time to do that all so the balls you collect just gives scores and it is a little too random.
Also as long as you win and choose to play again you can combine the scores of the earlier attempts.