Oh wow I posted this years ago but yeah the problem still stands. I entered a jam recently where the most popular entries were topping out at less than 30 votes (niche interest area running a friendly jam). I'm assuming in order for the lower half of the field not to get heavily penalised for having a few less votes than the top half, the people running it actually did their own manual calculations for the results release. It seemed unfair for an entry to slide a few places down in the rankings (and in one case affected who won a category) because of the difference of a few votes. Being a niche area means it is quite hard to get "lots of votes". More interaction can mean more votes which is a good thing, but when the difference can be in the single digits as to where the penalty line is, it's pretty disheartening for games that slide under that barrier. (and let's face it, about half the entries in a comp are going to go that way no matter how interactive everyone is or is not. My game was not one of those affected this time so that's not why I'm complaining, I just feel for some comp types it isn't very fair.)
In theory it's a good idea to stop an unpopular entry with a handful of perfect votes from the dev's friends winning over a more popular and better made one with 200 votes over a range of scores, but it just doesn't work for the smaller jams where if you get 20 votes your score might be unaffected, but if you get 19 you're penalised. An option like Igor suggested or to just work off raw scores rather than calculated ones would be good for those. I'm assuming not an option though considering it's been this way for at least the 3 years since I posted this thread.