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(2 edits) (+7)

Hello,

You can try out Annie's Gameplay by downloading the game from here:-

https://ingeniusstudios.itch.io/new-project

I'm little worried about the game as it's no longer loading save files for some reason. I may need to remake the whole project once again if I can't find the exact cause. I'm almost crying to thought of that.

Edit :-

Luckily found the solution so I don't have to remake everything again.

In my opinion, I think it’s better to increase the base recharging rate of the jetpack a little bit. Unlike Hailey, Annie can’t jump, so it seems that too often she has to be hit. But this was a perfect experience with no problems after giving 1 point to the recharging rate.

The fuel consumption of the action also seems to be pretty high, especially Ground Blast and Dash, which use about 6/10 when they’re at 100% fuel, but they could use 4/10 when fuel being recharged from 0%. I don’t know which of them is the intended consumption, but I think 4/10 is just about right.

In conclusion, I think the fuel part is based on an upgrade. I don’t know at what point players will be able to upgrade in the official version, but I personally feel pretty frustrated with jetpack usage until then.

PS. I touched SaveData a little bit because I wanted to compare before and after the upgrade, but is it correct that money is not provided in the test version?

(+3)

I think the best thing I could have done is giving enough money to try out different upgrades. A fully upgraded gameplay felt too easy for me.

That use of dash around 40% or 10% while in air is intended. There will be some levels design around that feature. Player will have to use the last 10% of charge to dash to cover remaining distance. Ground blast will send enemies flying off to greater distance giving you time to walk around and recharge some fuel. But only deal 4 point damage (multiplied by attack power).

(1 edit)

I agree that the game will be easier once it’s fully upgraded.

How about put some items on a specific stage that you can upgrade with money, like fuel recharging, increased Health, attack power?

That way, I think you can control the difficulty of the game or the player in the intended direction to some extent.

(+1)

There are some consumable in games that will help. Battery pack will makes fuels status to 100% and consumes less energy for shooting. There will be special material that will heal her for 10 seconds and 30 seconds of invincibility, increased speed and attack power.

I think increasing the recharge rate while standing still would be a good compromise.

It can be upgraded and makes less of a problem.

Feedback here