Glad you like them, but not all credit is mine to claim, as you can see on my G&W page and inside my code.
Only Covid 19 is fully mine. Hope you like the easter eggs too.
I've done some initial work over the weekend porting one of your games, G&W Factory, to RetroFab :) You can preview it here.
I'm not sure when I'll start working on the gameplay, but you can at least see what the device, packaging and instructions will look like. ACL is the only function that currently works on the device to turn on the sprites. And you can switch to the RetroFab (color) version of the screen artwork by pressing [TAB]. Feel free to let me know if you have any issues or suggestions.
I've implemented the gameplay for G&W Factory :)
Thank you for sharing your amazing work!
The RetroFab version is now available to playtest here.
Let me know if you have any issues or find any bugs.
For the most part it should play similar to your version with the following small differences:
I've also made some minor changes to the instruction guide, mostly replacing "g&w-case" with "G&W case", and fixing a few minor typos.
Wow, great job! Thank you for this opportunity. The gameplay is a little more difficult because of a reaction delay, but once adapted, and playing a fraction ahaid, it plays very nice. Don't mind the changes you made. Found only one issue so far : @ game B Mario should be able to fall from the loading dock at the bottom, which is not possible yet. If Mario does so in my version, while holding a g&w-case, the g&w-case gets loaded on the truck as he falls. Thanks again, well done, love it.
Thanks for the feedback! I've uploaded a new build that should improve on the consistency of the order and sequencing of the cases. I've tried something to fix the issue with the arm movement, although some of it may be down the lower precision of the interval timer when the frame rate is low. Let me know if you see any improvement for both issues.
Thanks for testing. Okay, I think to get it working exactly like yours I should try to see if I can port your source code instead. In theory, all I would need to do is map your image, sound and input handlers so they use the ones in RetroFab. If it works then it should solve the issues with my code since it will be running your implementation directly. I'll give it try later today and let you know if it works!
New reply from Florent Gorges :
Well, MU-21 is a private joke with my wife ^^
In Japanese, MU-21 can be readed "Munii". And Munii is the favorite rabbit puppet of my wife (when she was a child)
that's all ^^
one detail, the book and illustration copyright is not Pix'n Love anymore. It's "Omake Books Publishing"