On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

The idea could be solid and you already know the problems so I won't state them again. For these mechanics to work as a game your fighting system must be very very good. Like "Dead Cells" good.

I am not sure but I think you also waste a lot of time on key bindings. It is good to give those options but only if they don't take much time like the unity new input system.

I had many problems with these big guys and could not finish the game if there was not any bug in the game :)

(1 edit)

I love this gif. I don't know why but to me it's delightful seeing the variety of creative cheese/exploits people have found, like attacking the first aggressive dryad through the walls instead of using the scales on her, or backtracking infinitely to restore health at the checkpoint.

The big demons are possible by using the scales + hourglass to reset onto the platform or just jumping on their heads after an attack.

Thank you for the feedback, I'll check out your game after work :)

"like attacking the first aggressive dryad"
I thought that was intended :P