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(+1)

The music and visuals are nice! I love the jumping they do.

I was able to make it up to third level. The input required felt too complex for me at that point.

It is worth considering using one key for each item (hold to pull and release to smash) Also preferably keys which are somewhat close to each other on QWERTY layout (last I checked, most people use this layout)

Btw what was the reasoning for choosing the input keys that are set now? 

Hey PixonParadox, thanks for the feedback! :) 

The game is supposed to be a "physical puzzle", where you have to struggle to press the diffent keys, like the Twister game. So, we chose the key patterns to deliver that feeling. If we succeed, cannot say xD but that it is the reason some keys are close to each other and other very far away. 

That makes sense. I have not played Twister so I cannot say how well it compares, but if one of the goals was to do this to the fingers, I'd say it's surely on the right track. I imagine younger players are likely to pick up on the changes faster.