I think this game would probably work a lot better with a controller, I could totally see this being a super addictive switch game. The control scheme is a bit to complicated for keyboard, especially because with the way the keys are actually written in the game it makes it a bit hard to tell what keys I'm supposed to press sometimes. I love the very satisfying feedback though, the slam really does a lot and the gameplay loop is quite addictive!
Thanks for the feedback, MegaMelone. We will keep it in mind for sure for a future update of the game :) I am glad that you still could enjoy the gameplay!
Interesting control scheme….. I was not quite sure what to do with the button that was written on the juice container…. The gameplay is a bit too simple but it has nice music and graphics :)
The music and visuals are nice! I love the jumping they do.
I was able to make it up to third level. The input required felt too complex for me at that point.
It is worth considering using one key for each item (hold to pull and release to smash) Also preferably keys which are somewhat close to each other on QWERTY layout (last I checked, most people use this layout)
Btw what was the reasoning for choosing the input keys that are set now?
The game is supposed to be a "physical puzzle", where you have to struggle to press the diffent keys, like the Twister game. So, we chose the key patterns to deliver that feeling. If we succeed, cannot say xD but that it is the reason some keys are close to each other and other very far away.
That makes sense. I have not played Twister so I cannot say how well it compares, but if one of the goals was to do this to the fingers, I'd say it's surely on the right track. I imagine younger players are likely to pick up on the changes faster.
Hey it feels great to smash the fruits and the sounds are nice, it seems a bit overcomplicated to me, like in a level I had to hold P, press X to smash and hold left-mouse button, maybe having a single key to both charge the hammer and release it and 1 for holding the juice or even removing the hold the juice mechanic(I enjoyed the levels with out that mechanic way more, even getting 3 starts in the 2 hammers one), other solution would be to control how the keys get randomized like using keys next to each other to facilitate, just some ideas I liked the game, good job.
Comments
Check out our previous game, also submitted to this jam!
https://itch.io/jam/20-second-game-jam-2023/rate/1923034#post-8857458
I think this game would probably work a lot better with a controller, I could totally see this being a super addictive switch game. The control scheme is a bit to complicated for keyboard, especially because with the way the keys are actually written in the game it makes it a bit hard to tell what keys I'm supposed to press sometimes. I love the very satisfying feedback though, the slam really does a lot and the gameplay loop is quite addictive!
Thanks for the feedback, MegaMelone. We will keep it in mind for sure for a future update of the game :) I am glad that you still could enjoy the gameplay!
Interesting control scheme….. I was not quite sure what to do with the button that was written on the juice container…. The gameplay is a bit too simple but it has nice music and graphics :)
The music and visuals are nice! I love the jumping they do.
I was able to make it up to third level. The input required felt too complex for me at that point.
It is worth considering using one key for each item (hold to pull and release to smash) Also preferably keys which are somewhat close to each other on QWERTY layout (last I checked, most people use this layout)
Btw what was the reasoning for choosing the input keys that are set now?
Hey PixonParadox, thanks for the feedback! :)
The game is supposed to be a "physical puzzle", where you have to struggle to press the diffent keys, like the Twister game. So, we chose the key patterns to deliver that feeling. If we succeed, cannot say xD but that it is the reason some keys are close to each other and other very far away.
That makes sense. I have not played Twister so I cannot say how well it compares, but if one of the goals was to do this to the fingers, I'd say it's surely on the right track. I imagine younger players are likely to pick up on the changes faster.
Hey it feels great to smash the fruits and the sounds are nice, it seems a bit overcomplicated to me, like in a level I had to hold P, press X to smash and hold left-mouse button, maybe having a single key to both charge the hammer and release it and 1 for holding the juice or even removing the hold the juice mechanic(I enjoyed the levels with out that mechanic way more, even getting 3 starts in the 2 hammers one), other solution would be to control how the keys get randomized like using keys next to each other to facilitate, just some ideas I liked the game, good job.
Hey samu, great feedback thanks a lot! The keys are actually not randomised, so it is definitely something we need to look into to improve the game.
Glad that you like it overall :)
Interesting game, it requires a lot of dexterity :)
However, the text font for the key to press is not clear enough. I had to do many tries just to understand what is the correct key to press.
Thanks for the feedback, Proyd! Will certainly look into that :) Update coming