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Hey PixonParadox, thanks for the feedback! :) 

The game is supposed to be a "physical puzzle", where you have to struggle to press the diffent keys, like the Twister game. So, we chose the key patterns to deliver that feeling. If we succeed, cannot say xD but that it is the reason some keys are close to each other and other very far away. 

That makes sense. I have not played Twister so I cannot say how well it compares, but if one of the goals was to do this to the fingers, I'd say it's surely on the right track. I imagine younger players are likely to pick up on the changes faster.