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Great idea for a hard game :P

Getting the right jump and having no control over the direction makes this challenging.

At first, I wondered if the scale would change on collision but much later I saw that “TINY” timer on the top left. I’d suggest increasing that size or switching it to a different method like animating the ink blob itself. Great attempt nevertheless!!!

(+1)

Yeh I didnt completely understand how the UI panel worked, this made the timer too small in the final build. Also not having control over the direction adds a bit too much frustration I agree. Thanks for feedback, always happy to receive points to improve. Also thx for the kind words!