I find this game really clever! Great job :)
Criteria | Rank | Score* | Raw Score |
Innovation | #57 | 3.619 | 3.619 |
Theme interpretation | #63 | 3.905 | 3.905 |
Gameplay | #80 | 3.524 | 3.524 |
Overall | #114 | 3.476 | 3.476 |
Graphics | #191 | 3.238 | 3.238 |
Audio | #237 | 2.810 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/gielheldens/Inkresize-game
Great idea for a hard game :P
Getting the right jump and having no control over the direction makes this challenging.
At first, I wondered if the scale would change on collision but much later I saw that “TINY” timer on the top left. I’d suggest increasing that size or switching it to a different method like animating the ink blob itself. Great attempt nevertheless!!!
Combining two jams in one is quite the challenge!
You delivered pretty well, as you say, the game is a little bit frustrating but still enjoyable
Good job :D
Switching the size by time and one-button gameplay are interesting ideas. I was thinking it might be fun to have an ejection force bar to visually control the force of the ejection.
My team's game also has scaling character gameplay and gives different jumping abilities at different sizes, but instead of a fixed time, it's left to the player to decide the time. Anyway, it's a fun game
I'd say combining the two jam prompts was a wonderful idea and led to a pretty unique creation! Colors were simple but communicated exactly what they needed to for a game of this type. I think the timing system for the shifting size had advantages and disadvantages - I liked the timing being integrated into how the character traversed the world, but also felt like I had to wait for a while to input my desired actions. But I understand that you're fairly limited by the control scheme, so I thought it was executed pretty well given that!
Thanks for playing and for the feedback. I understand that the timing can sometimes lead to frustration, the level is designed so that you can get into the flow and dont have to wait too much but maybe I should have a tutorial section first to show how to get into the flow. Thanks, I will take it with me for next time!
Pretty good! Nice idea combining 2 jams in one game, I think it made the game better.
I like the game being hard, but maybe tapping the space bar to turn, instead of going against a wall, would make it a bit more accessible.
Good job!
Thank you for the feedback!! I have thought about ways of turning and I have also considered on always doing a revere jump on a short tap. I thought it would be too confusing but it might have improved the game if given a good tutorial section. Unfortunately (since I participated in two jams) I had to make some compromises but your feedback is valuable. Maybe someday I will build on the idea!
Great game! The concept is simple but very challenging. The moments when you fall all the way down to the next screen is painful but I think is needed in a game like this. I know you can only use one button, but I could see lots of interesting things coming from just adding another button haha - Nice job and best of luck!
A Jump King that scales!
Really solid gameplay!
I was not able to finish it. I went far, but then a mistake punished me! ):
I will retry it for sure because the challenge was well-balanced! (If I manage to win I will update the comment)
Good job!
Very original idea and great execution! To be honest, I couldn't progress past screen 2, but I found the game quite satisfying to play (when you actually do things right 😅) and pleasing to look at. Great job!
An interesting and fun mechanic that is soul crushing when you fall quite a distance. I would have loved a charge indicator to let me know how far I was jumping each time. Very good work!
Thank you for trying my game, and also for the kind words. A charge bar was originally in the game but I disabled it because it felt like it didn't match the game. Instead I included an eye state that shows on max charge. But thanks for the feedback, I will keep it in mind. And true, the game is probably a bit too soul crushing for such a casual jam><
I like the nice and clean art style and the jumping sound effect. Congrats on completing your first jam. The game can be a bit frustrating but I think it is fair overall. I appreciate that you put a scale timer in the top left corner of the screen.
Good work!
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