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(1 edit)

This game is a really good example of implementing 2-3 mechanics in a very well way. Love the character artwork too! Also, honestly I could learn how to make shooting feel good from this. 😂 Makes my shooting mechanic in my game feel so dull lol.
I do wish the levels were kinda bigger or somehow connected? Or did I miss that part out somehow 

(+1)

I'm very happy that you enjoyed the game! It was the first time that I tried to create a mechanic where we can play with more than one character, and it was quite difficult to do haha, but in the end it worked out (after a lot, a lot, a lot, a lot of work and several devastating bugs). I already tested your game and believe me, your shooting mechanics are also really good, the effects, particles, and impacts made me love your game even more. As for the larger levels, the idea was for them to be a little bigger at the beginning, but unfortunately, I couldn't make it happen. And yes, they are connected, but I couldn't convey that very well in the gameplay, unfortunately. Maybe if I improve this game in the future, it will be easier to see the connection between the scenarios, maybe even managing to invade each other's area haha.

Honestly, for a first time entry this is awesome. While not being able to bring your vision 100% to life can feel little demotivating, gamejams are literally meant to polish these 'skills' over time so don't worry too much about it. 99% of the games here had to cut down on features from their original 'idea' so we're all in the same boat. That'll be super cool to see!