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(+1)

I played until my machine couldn't handle anymore. It's interesting what a time limited jam can do to a colony sim. Not all of the simplifications jived with me. But you ended up with a really polished experience, so that's great.

I really wanted better control over professions of my population, though I think I eventually got the hang of the system and learned to let go and be okay with it. I'm not usually a fan of heroes in RTS style games, as  they just seem to make every other unit relatively less interesting or powerful. But the way they are used here just to simplify combat feels pretty good to me! Actually selecting them felt a little awkward though.

I think the highest impact thing to add for me would be tooltips, especially for the upgrades. What does this do, and how long is it gonna take?

Am I right that there's no point in building more than one of each type of building?

Thanks for the detailed review!

I agree selecting heroes is a bit awkward. I didn't have time to fix it up unfortunately.

With "hero style", in hindsight I think it would have been better to be able to select soldiers (and heroes) directly using a drag selection. I will probably change this after the jam voting ends.

Tooltips! I absolutely realise that it is something players need. It was bugging me during the whole jam. It was the next thing to do before the final submission, but my brain at the time just wasn't ok with doing more UI code. :)

More than one stockpile is very useful to reduce the travel time between picking up resources and dropping them off. It increases your income much faster with less people.

More hospitals isn't that useful as there's usually a clear path between someone downed and the center of the map.

Laboratories can fit an infinite amount of scientists, so not useful in this jam release, but I did have a task to set a limit to the number of scientists per building, but ran out of time.